Is there any way to prevent this? I can close the launcher from task manager and GZDoom still works, using the same amount of CPU with and without the launcher running.
Also, I tried Realm 667's Doom Launcher (don't worry, I think Hakros' launcher is better ), it's always 0% CPU usage with or without the game running. Maybe because it won't check if the game is running or not instead of constantly?
I can still close the launcher and solve the problem. Maybe a setting for "close launcher after running game" in the next update would be a good idea? Most launchers (for any other games, BuildGDX for example) do this anyways.
Anyways, I noticed that while dragging the launcher from the tittle bar (or just holding the left click), the CPU usage goes down to zero. Just a little observation, have nothing to do with this.